The greatest enemy of a jump shot or any kind of shot in basketball is the block. The block is a great achievement in basketball defense; it’s the first step of a turnover and scored point. The player how makes the block, embraces it as a great personal achievement and basketball attraction. However, the player that gets block is usually embarrassed by it. There will always be blocking in basketball, you can’t avoid them; it is one of the main pillar of basketball defense. Here are some tips on how to avoid being blocked. It might give you some insights about how to block.
You can avoid being blocked in several ways: shooting the ball on your way up, fake one shot to ‘send’ the blocker earlier in the air, make the shot with a full arm extension or make a higher arc when making the shot.
These techniques require practice (quite logical in the world of basketball). You must predict the defensive player’s movement in order to make a soft, but quick shot. Predict weather hi will jump earlier or whether he is in a good position to jump at all. Many times releasing the ball before you reach the top of you jump shot is unreachable for blocks. You must develop the move of releasing the ball before the block it. Even a small touch with a finger can remove the ball from its trajectory towards the hoop.
Also, develop a slightly higher parabola shot; meaning the trajectory of the ball will go higher than as you normally shoot.
Remember that avoiding a block is always possible no matter how high the defensive player is. In every basketball game on TV you will notice small players working around high defensive players with ease, without being blocked at all. You will also see, smaller player blocking high players. Most of the blocking and avoiding of a block is done with movement prediction. Get inside the player’s strategy and use your teammates also for protection from blocks.
And bottom line – don’t be afraid of being blocked. One blocked shot may well teach you to avoid hundreds of shots. It may well be a perfect training for further improved game.